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Magic 2014 for the iPad is like poker for nerds

Armando Rodriguez | July 23, 2013
With a new Sealed Play mode and hundreds of new cards, Magic 2014 is the best way to experience Magic: The Gathering without breaking the bank of real cards.

The world's most popular collectable card game is back for its second romp on the iPad. Magic 2014 has you casting spells and summoning terrifying creatures against a colorful cast of adversaries, and you'll need to have your wits about you in order to make it through the main campaign in one piece. The game should feel familiar to anyone who's played previous Magic: The Gathering titles, but there are a number of new features in Magic 2014 that should prove exciting to veterans of the card game.

Back to basics

If you've never picked up a Magic card in your life, don't worry: Magic 2014 has a tutorial that walks you through everything you need to know to play the game (and possibly win). It holds your hand through basic actions, like summoning a creature, and even offers hints if you don't know what card to play next. Experienced players may find the slower-pace of the game trying, but it's great for newbies who've yet to learn all the rules and card types. Should you already know the differences between a triggered ability and an activated one, you can thankfully disable the hints in the options and skip the tutorial.


The Campaign is broken up into four chapters with 4 matches each.

The game's single-player is broken up into four different modes (Campaign, Sealed Play, Challenges, and Custom Game), with the Campaign making up most of Magic 2014's core experience. There's a flimsy story concerning the planeswalker Chandra Nalaar chasing some wizard across the multiverse, but a bulk of the Campaign is spent playing against decks with specific themes. For instance, there's a deck that only uses zombies and another that only uses spells that deal you direct damage. Playing through the Campaign unlocks new decks for you to use, and winning matches with those decks unlocks new cards.

In terms of depth, the Campaign in Magic 2014 isn't as good as the one in last year's Magic 2013. You can easily power-through most of your opponents using just one deck, and there isn't as much variety in the pre-made decks as there was in the previous game. Cranking up the difficulty level helps make things a bit more challenging, but there are times when you can tell the AI has blatantly stacked the game in its favor by doing things like making you go second or giving you a hand with zero lands. There were several games where I could tell I wasn't going to win just by the first card I drew.

 

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