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Choose to play for the Light Side or Dark Side in Star Wars: Commander

Leah Yamshon | Aug. 22, 2014
In seconds, my ragtag army of troops brought down an AT-AT and a handful of Storm Troopers. Of course, had I chosen the other side, I'd probably wanted to extinguish the Rebel base and stomp out Han Solo before he had a chance to recharge and attack again.

In seconds, my ragtag army of troops brought down an AT-AT and a handful of Storm Troopers. Of course, had I chosen the other side, I'd probably wanted to extinguish the Rebel base and stomp out Han Solo before he had a chance to recharge and attack again.

That's what makes Star Wars: Commander so interesting. The latest collaboration between Disney Interactive and Lucasfilm, which hit the iOS App Store on Thursday, presents two parallel games within one: You can choose weather you'd like to play for the Empire, or for the Rebel Alliance.

"The heart and soul of Star Wars is to show both sides," said Nathan Etter, Disney Interactive's Executive Producer and Vice President of Operations, adding that the game was an ambitious project and required lots of teamwork.

This free-to-play combat strategy game is set within the Star Wars universe and introduces a new storyline within the Galactic Civil War of Episodes IV through VI. Star Wars: Commander was built to be a fan-pleaser, a balance of familiar characters and new story elements.

"We wanted to create an authentic experience that delivers on what fans will expect, while introducing new characters and nuggets of their backstories," said Matt Fillbrandt, executive producer at Lucasfilm.

I'm deep into the first chapter of Star Wars: Commander, and there's already a lot to explore. The game currently has eight chapters and 85 sub-chapters, and will continue to grow.

Train up

I'll be honest here — combat games are really not my bag. However, Star Wars: Commander makes it easy for even the most inexperienced players to get started. The game begins on Tatooine with a walk-through, which explains your currency (alloys, credits, and crystals), how to build up your base, and how to lead an attack.

You then get to play a couple of missions based on what you've learned, and the game holds your hand and to remind you of each step you need to take. During these intro missions, you'll complete one task for the Empire and one for the Rebel Alliance, to give you a taste of the different tactics involved in each side.

Pick a side

After the intro sessions, you're asked to pick a side, and your choice affects how the rest of the game will play out. (My name is probably a dead giveaway, but I'm a Princess Leia fan through and through — naturally, I shied away from the Dark Side and joined the Rebels.) You can't switch sides once you've committed, and if you want to see what the game is like from the other side, you have to actually delete the game and reinstall it. Fillbrandt and Etter both said that down the line they'd consider allowing a secondary mode, so players can check out both parts of the game. 

 

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