You've probably already installed smash hit Crossy Road. If not, do so immediately; and while you're waiting, have a quick read of why it's one of the finest freebies on mobile.
First, it's dead simple and entirely intuitive. Imagine Frogger with isometric graphics and a single level that goes on forever. That's perhaps not fun for the game's protagonist, who must hop across endless busy highways, train-lines, and rivers full of floating logs, before inevitably being squashed/drowning/ending up on the front of the 8:24 to Paddington. But it's great for you, because it's an endless, infinitely replayable challenge. And the controls - tap to jump forward or swipe to move in any direction - are pitch-perfect.
Secondly, it looks gorgeous. The visuals are bright and cheery, to the point you won't be too annoyed when your critter gets splattered, or grabbed by a terrifying bird of prey when you dawdle a second too long.
Finally, Crossy Road is the least obnoxious free-to-play title around, despite being packed full of collectables. Sure, you can pay IAP to get a new character (of which there are many), but alternatively you can grab coins as you play, view an ad to swell your wallet, or even just do nothing at all and grin as the game generously lobs a bunch of virtual cash in your general direction anyway.
You can then try your luck on a one-armed bandit that will reward you with anything from a vampire that turns Crossy Road into a bleak landscape bathed in red, to 'Doge', whose antics are accompanied by lurid Comic Sans phrases. Much hop! Very car! Craig Grannell
Does Not Commute
Does Not Commute starts with a simple driving challenge: get from point A to point B before the timer runs out. (The car runs automatically: you just tap the left or right side of the screen to steer.) But as soon as you achieve this, the game rewinds time and asks you to repeat the trick, driving a second vehicle on the same course. Only this time you need to contend with another driver on the road: yourself, following whatever route you just took in the first car. This repeats until the screen is dangerously and hilariously full.
There are lots of neat touches: the funny snapshots of each commuter's life and why they're in a hurry; the reckless jumps and shortcuts that you're heavily encouraged to use in order to avoid traffic, but which nearly always end in disaster; the desperate rush to beat the clock and pick up the timer-boosting powerups; and, best of all, the challenge of adapting to a vehicle that handles completely differently to the previous one, all within a space of seconds.
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