Still, for free, you can play a couple of really fun rounds per day, and there's always an 'infinite honey' IAP (£3.99) if you can't stand to wait for your next furry fix. Craig Grannell
Developer Colin Lane appears to be attempting to corner the market in ridiculous sports games. First, there was Golf is Hard, a side-on ball-thwacker that required you to hit a hole-in-one every time, because it's clearly wrong and evil to walk on the grass. Then came Wrassling, a demented wrestling (of sorts) game that looked like it had fallen out of a Commodore 64. Now, Lane's returned to hitting tiny balls with sticks in Battle Golf.
Again, this one's all about holes-in-one, but putting greens now emerge from a huge expanse of water. You must therefore tap twice (to set angle and then power) and hope for the best. Hazards include hole-blocking seagulls and occasionally having to carefully aim for the top of a giant octopus. Although perfectly fine in its single-player time-attack incarnation, Battle Golf really comes into its own when the 'battle' bit is added via the same-device two-player mode. Players face off at opposite edges of the water, and frantically race to five points. As a bonus, you can cheekily temporarily knock out your rival by smacking them in the head with a ball, giving you a few precious seconds to win a point without them interfering.
There's only one IAP - £1.49/$1.99 gets rid of the ads, although these are unobtrusive and don't interrupt your games. Only flinging your (ex) friend's iPhone out of the window when they get a last-gasp fluky shot to win 5-4 can do that. Craig Grannell
FREE | For iPad & iPhone (Universal) | App Store link
This ultra-moreish puzzle game takes the 'match three' mechanic and squashes it into minute-long blasts of dazzling colours and crazy point tallies. It's astonishingly addictive.
You have to swap coloured jewels within a grid, using simple finger swipes, so that three or more line up; the matched jewels will disappear and more will replace them. The tense gameplay, drip-feed of rewards and social-media integration combine to make a game that will expand to fill any time period available.
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