Every flick you make propels the gelatinous protagonist in the relevant direction. But as soon as you're beyond the cosy starting point, a life bar rapidly depletes. The jellyfish must seek out plants or creatures to eat, which keep the lights on for a few extra precious seconds, thereby enabling further searching. There's naturally a food chain in operation, though, and so you're both predator and prey; you're never far into your journey before being pursued by a fish with a mouth full of extremely nasty-looking razor-sharp teeth.
Games therefore tend to be fraught, stressful experiences, at odds with the tranquil underwater burblings, tinkly soundtrack and gorgeous visuals. But there's a palpable sense of excitement when you manage to escape through a tiny tunnel a fish cannot squeeze through, or grab a morsel to eke out a few extra seconds of life.
Seashine does enable you to cheat death through the use of life-extending stars; unsurprisingly, these can be bought using IAPs. We're unconvinced about this part of the game, though - it feels like cheating, and quickfire visits to the abyss work more nicely on mobile. We might have been convinced to part with cash for a noodly endless 'zen' mode, however... Craig Grannell
Shibuya Grandmaster feels a bit like someone thought Tetris was a bit too complicated and then smashed the resulting stripped-down well puzzler into a match-three game. Consequently, you're tasked with managing slabs of colour as they float down from the top of the screen, and placing them into a very limited number of boxes.
The aim is at the very least to create matches. If two matching slabs are touching, they'll acquire a diagonal line and a tap removes them from the well, leaving more space. But doing this and no more results in a rubbish score - Shibuya Grandmaster wants you to strategise and take risks.
Over time, then, you must figure out how to rack up bonus points by managing blocks so you can create larger towers of the same colour, or remove a bunch of combos at once. It's a smart juggling act made all the more devious through the game's rank-based reward system. If you want to progress, you'll need to practise and you'll fail often; but Shibuya Grandmaster is oh so satisfying once it clicks.
In fact, we'd argue the original Shibuya (from way back in 2010) was a cruelly overlooked App Store classic, and so we're delighted to see this follow-up, in all its beautiful high-res glory. From an IAP standpoint, it's almost absurdly generous: you can play as much as you like, forever; but if you want to support the dev, buy a new background (79p/$0.99 each) or 'everything forever' (£3.99/$4.99). Craig Grannell
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