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Why Sword Coast Legends is the digital Dungeon & Dragons RPG you've been waiting for

Hayden Dingman | June 18, 2015
Sword Coast Legends' Dungeon Master mode and custom campaigns make this game a love letter to CRPG enthusiasts. It's even officially sanctioned by Dungeons & Dragons.

Further reading: 33 must-see PC games revealed at E3 2015

The one (sort-of) downside from my meeting today: I confirmed there are no ties between the main campaign and DM Mode. At GDC it sounded like there might be some tie-ins--and, in fact, the developer I spoke to today said they went back and forth on it for a while. But ultimately it didn't make a ton of sense.

There is still four-player co-op in the main campaign though. The way it works is the host ultimately possesses the save files, while the other four players drop in. Dialogues can be initiated by anyone in the party, though, which could either be interesting or a total disaster depending on your friends.

All in all, it's looking great! I don't love the 3D aesthetic quite as much as Pillars of Eternity's Infinity Engine-esque art, but the game still looks pretty good (at least as good as Wasteland 2 and Divinity: Original Sin) and it plays well. Some of the animations still need more feedback and movement could be a bit more fluid, but overall I have no huge complaints on that front--it played like an isometric CRPG.

It's almost like the genre never died in the first place. Almost.

 

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