It’s not always a perfect experience. The text in Civ V, for instance, is miniscule even on my fairly large TV. Baldur’s Gate asked me to name a character and then I realized I had no keyboard—although the software keyboard in the Steam overlay will work in a pinch. But those are kinks that can be worked out in the future as developers (potentially) learn to keep the living room in mind even for PC games. Growing pains.
And it’s changed the way I think about entire genres. The point-and-click adventure, for instance. It’s such a story-heavy genre, such a low-key and relaxed and minimally-interactive genre—it’s perfect for couches, for sharing with other people in the room who might not play a lot of games but are interested in watching. PC gaming has always been more of a solitary pursuit when compared to console gaming, but not necessarily any longer.
Will it replace your keyboard and mouse? Of course not. Will it replace your PC’s Xbox/PC controller? Eh, for some people maybe. Others, not.
It’s carved out a niche, though—one I plan to take advantage of. This week’s been revelatory in terms of the types of experiences I play in the living room, and that’s where the Steam Controller’s strength lies for me.
The hard part is, of course, getting used to the damn thing. I started out playing games the way I’ve seen my parents, for instance, playing games—moving, then turning the camera, then moving again. As I said it took me maybe three days to get comfortable. It may take you more or less time.
It’s a weird contraption. That single analog stick, the huge haptic pads, the batteries (two AAs) which slot into the grips—this is an unconventional beast. And it’s big, too. It took me a while to figure out how to hold the thing comfortably, as the weight and balance are at odds with any other controller I’ve used.
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