Technobabylon's no Blade Runner or Neuromancer, but at the very least it proves some of the most talented storytellers and world builders in the gaming sphere are still working in point-and-clicks. With enough skill, you can wring something decently fresh from both an overused setting (cyberpunk) and genre (point-and-click adventure).
It's not easy, and even Technobabylon stumbles along the way, but there are interesting ideas at play here. I'll take that over another beautiful-but-empty experience any day.
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