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Starpoint Gemini 2 review: The cold, empty vacuum of space

Hayden Dingman | Dec. 17, 2014
I never thought I'd be able to say this: Starpoint Gemini 2 is a victim of bad timing. Five years ago--hell, two years ago--the space sim genre was more empty than the cold vacuum of space itself. Occasionally a lone title ventured into that frontier again, but it was rare enough that Freespace 2 (a game from 1999) was still one of the titles recommended most.

Bottom line

I like space and I like space games. That was enough to make me enjoy Starpoint Gemini 2 for a while, even with its clumsy (not to mention outdated-looking) UI and broken tutorials and awkward save system. Starpoint Gemini 2 is not a bad game. It's pretty, and you can spend hours upon hours aimlessly flying through empty space completing odd jobs and even completing the campaign if you can bear the acting.

But after a while the emptiness got to me. The silent, unknowable factions got to me. Space is huge and dead, but that's not what makes it interesting — it's the pockets of life, the little unique moments, that make it worth exploring. Starpoint Gemini 2 just doesn't have a lot of those.

 

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