The computer hacking portion of the game, dubbed decking, is also neutered. There are even fewer mandatory decking sessions in this campaign, and no real reason to play as a decker yourself when you'll almost always have Blitz in your party.
I still feel like Shadowrun Returns built a solid foundation; these stats have the potential for plenty of depth and experimentation. Unfortunately neither campaign has taken advantage of that potential to its fullest.
The expansion plays much like its predecessor — isometric camera, no voiced dialogue, plenty of reading, and lots of systems. In many ways,Dragonfall is the campaign the game should've shipped with from the start. An amalgamation of fan feedback and the developer's own ideas, Dragonfall manages to right a fair number of the original's wrongs, while still delivering the same compelling dialogue and an even better world to explore.
If you're just getting into Shadowrun Returns, start here. And if you've already played the original and enjoyed it? By all means revisit the game for this chapter. It's easily worth it for $15.
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