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RollerCoaster Tycoon World preview: A wild(ly easy to get into) ride

Hayden Dingman | Aug. 31, 2015
RollerCoaster Tycoon World takes the spirit of the RollerCoaster Tycoon games of yesteryear and infuses it with some of the best elements of Cities: Skylines.

Bottom line

I took a meeting with RollerCoaster Tycoon World wondering what had gone wrong. The email asking me to come check it out at PAX specifically mentioned the game had switched to a new development team—which, years into development, is almost never a good sign.

But it worked, here. The RollerCoaster Tycoon World of 2015 demolishes what I’d seen from the game previously. The team has ditched the faux-cartoon aesthetic, the unrealistic rides, and even the grid-based rollercoaster constructor. In its place: A faithful RollerCoaster Tycoon update that seems to embrace the depth long-time fans would want while using modern tech to smooth some of the rougher edges.

It’s looking great. I’m ready to get on Mr. Bones’ Wild Ride.


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