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Modern Combat 5: Blackout arrives: We go hands-on with this mobile-friendly shooter

Andrew Hayward | July 24, 2014
Gameloft's latest Call of Duty-alike looks and plays about the same, but makes some structural changes -- for better and for worse.

modern combat 5 main

Last year's Call of Duty: Strike Team finally brought a non-Zombies version of the series' trademark first-person shooting action to phones and tablets, adding the cool twist of swapping to an overhead view for strategic movement. While generally nailing the familiar look and feel of Call of Duty campaign action, it lacked one key component: online multiplayer, easily the most popular part of the console and PC entries.

In the touch screen space, the game that delivers online multiplayer is Gameloft's Modern Combat, about as unabashed a Call of Duty clone as you'll find. Still, nobody else is making complete-package shooters like this with both slick online showdowns and single-player missions in tow. Modern Combat 5: Blackout came out Wednesday for Android; versions for iOS, Windows Phone, and Windows 8 arrive Thursday. I've spent a few hours gunning down terrorist goons to find out if the latest mobile military shooter truly is the greatest.

Back to Blackout

Like previous entries, it's best not to think too hard about the storyline in Modern Combat 5--names and factions are frequently dropped without much context, and there's little value to following the intricacies of each interaction. In fact, terribly named hero Caydan Phoenix was apparently a very minor character in 2012's Modern Combat 4: Zero Hour; but who would remember that? Don't sweat it.

Instead, frantic run-and-gun action is the name of the game, and thankfully it's been made more mobile-friendly in Blackout. Rather than deliver a series of lengthy, 20- to 40-minute missions, there are many more bite-sized ones that last anywhere from three to eight minutes a pop. That's a huge help for on-the-go gun fun, even if it just feels like the normally larger missions have been split into tiny chunks. That's fine. What's less fine is the total lack of checkpoints within missions, which can be a pain when you're gunned down at the last encounter.

Most missions are simple shootouts: clear this area of lookalike enemies, move on, and repeat. Occasionally, you'll swipe the screen to deflect an up-close melee attack, or hop into a vehicle-mounted turret to lay down some heavy fire (usually against enemy vehicles), but otherwise it feels like more of the same from the series.

One thing that sticks out, however, is how many shots it takes to kill the average tank top-wearing baddie in the single-player missions. Pumping some no-name goon with a dozen rounds before he falls is initially laughable, but eventually irritating--plus their reactions and movements are so stiff. Modern Combat 5 may look the part of a $60 console shooter in many regards, but nuance isn't really its strong suit.


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