So yeah, that's the set-up. Of course, story is pretty secondary in Killing Floor. Mostly you're just running around with friends killing zombies.
And developer Tripwire knows that. In fact, the feature I heard the devs get most excited about at our demo was persistent blood. I'm not even joking. It's even in the press materials they sent over. From the press kit: "Killing Floor 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre."
So yeah, if disappearing blood was the thing stopping you from playing Killing Floor, I guess that barrier's now gone.
Seriously, though: Killing Floor is great because it's an excuse to get together with friends and shoot things. It's not very complex, although it's got all the RPG trappings common to a modern first-person shooter (perks, et cetera). It's just a solid, well-balanced zombie game with some creative (and horrifying) enemy designs — my personal favorite being some sort of spider-corpse thing that walks on all fours and leaps at you without warning.
Killing Floor 2 adds the smattering of new weapons (27 at the moment), new characters (8), and new enemies (11 total so far) you'd expect from a numbered sequel. The one big thing I've noticed is that the AI is better about flanking/trapping players now, although enemies do still have a tendency to run right at you.
But it's otherwise adhering pretty strictly to the "not-broken-don't-fix-it" tenet, and that's fine. Killing Floor was, indeed, not broken — it's still fun to play right now, if you've got a copy handy. And considering it's been six years since the original, I can't really blame Tripwire for putting out a sequel.
You can try it for yourself soon — the game drops onto Steam Early Access for $30 on April 21. Round up a posse, grab some guns, and bag yourself some zombies. And make sure to stop and admire the persistent blood effects. If not for me, do it for Tripwire.
Sign up for CIO Asia eNewsletters.