Every enemy is a damage sponge, so you're stuck hitting the attack button over and over again, occasionally pausing to dash behind them. You unlock additional moves by spending experience points, but none of these moves really matter since you're (for the most part) still hitting the same button.
Killer Is Dead never gets particularly difficult, though I had a propensity to zone out at critical moments and let bosses get cheap hits on me, and the art style is locked in a constant struggle with the camera to see which of the two can make it harder to understand what the hell you're looking at.
Sometimes, you get a flash of Suda51's creativity—the environments, in particular, come out shining far brighter than the rest of the game. It's not enough, though.
Suda 51, in an interview with Edge, said he's "not that concerned" with how people will receive Gigolo Mode and, by extension, Killer Is Dead.
That's a fairly damning indictment of this industry.
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