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Homefront The Revolution preview: Overthrow American occupiers with open-world guerilla warfare

Hayden Dingman | June 3, 2014
I'll be honest: I'd sort of forgotten that THQ ever contracted Crytek for a Homefront sequel. I'd definitely forgotten that Crytek then purchased those rights when THQ went bankrupt just so they could finish creating said sequel.

There are a few baffling facets I hope are explained better upon release. You use your cell phone a lot: for tagging enemies, looking at a map, directing your RC car around, et cetera. I'm no dictator, but if I were, I think disabling civilian access to cell phones would be my first order of business. You're telling me our society has reached a point where all electricity is run off generators, cars are uniformly destroyed hunks of metal on the side of the road, buildings are crumbling, and people are tending to food in communal gardens, but our cell phones still work?

For that matter, where the heck is this limitless supply of RC cars coming from? Did the bombs hit all the buildings in town except the Toys 'R' Us? It's a Christmas miracle!

Despite these nitpicks (and some early-in-development frame rate issues), I'm excited. It feels weird to be excited about a sequel to Homefront, but I am. There are some decidedly game-y aspects, such as scoring "Uprising points" for disabling cameras, but all in all it seems like Crytek is exploring some interesting concepts in Homefront 2. After years and years of rah-rah-shoot-em-all military shooters, I'm curious about any game that promises to upend that formula.

The game is slated for a 2015 release on PC, PlayStation 4, Xbox One, Mac, and Linux.

 

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