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Hands-on: Valve's Steam Controller tries to replace your mouse and keyboard

Hayden Dingman | March 26, 2014
It's been a solid decade since we've made any significant advances in gamepad design. The last major innovation was Sony's DualShock for PlayStation, released in 1997, which had all the pieces we now consider standard: two clickable analog sticks, rumble feedback, four triggers, four face buttons, D-pad, Start, Select.

It's the big unknown: How will the Steam Controller function once it's being used for a wide swath of games? Will it be convincing enough to coax PC gamers into grasping gamepads?

I don't know yet, and the gamepad's certainly still a work in iterative progress. My excitement for the Steam Controller has certainly cooled since its reveal last year, however. So far, it's neither as precise as a mouse nor as easy as an Xbox 360 controller, a proverbial jack-of-all trades.

 

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