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Eyes-on: EVE: Valkyrie adds Unreal Engine 4, Battlestar Galactica's Katee Sackhoff

Hayden Dingman | May 2, 2014
REYKJAVIK, ICELAND-- EVE Fanfest 2014 marks one full year since the debut of the original EVE-VR prototype. It's hard to believe that in that scant time we've seen EVE-VR turn into a full-fledged project at CCP, gain a new name (EVE: Valkyrie), become an Oculus Rift launch title, debut on Sony's Project Morpheus headset, take advantage of Oculus Rift Dev Kit 2's positional tracking features, and add multiple ships for tactical depth.

Though there have been rumors about Valkyrie eventually tying into EVE Online, a la Dust 514, or becoming a massive game in its own right, CCP still claims it's simply a multiplayer-only, combat-focused, arcadey space game. And that's not a bad thing.

"I think we're going to have a little bit of an edge. We are making the VR experience the primary experience. We don't have to worry about, 'Yes, this works really well in VR but how would it work on a normal monitor,'" says Gunnarsson.

"A lot of people think we're entirely nuts for doing [only VR]," Gunnarsson says, laughing, "But we really think this is going to be the next big thing. We know what our partners are doing, and we're really excited for what's coming down the line."


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