It's a mess, and what's even more of a shame is that this DLC plan has become so inextricably tied to the game's reputation. You almost can't discuss Evolve without discussing its DLC in the same breath, which puts the core game at a disadvantage.
Evolve creates a spectacular first impression that grows dimmer over time. Once the novelty of its asymmetrical multiplayer wears off, you're left noticing all the areas where its ambitions aren't quite met by reality.
Does that make it a bad game? Definitely not. There are a lot of fascinating concepts in Evolve — I'd especially like to see something like Extraction Mode's persistent multiplayer effects make it over into other games — and I've gotten more hours of entertainment from Evolve than quite a few other games.
But who knows what Evolve will look like in six months or a year? We're faced once again with an increasingly common conundrum — how to judge a game that's (pardon the pun) expected to constantly evolve over its lifespan.
Ultimately I've tried to base my reviews at PCWorld off two fairly simple maxims: "Does the game accomplish what it sets out to accomplish?" and "Is it any good?"
In this case, yes, I think Evolve is good. Great even, while it lasts. I also think Turtle Rock set out to create a game with a lot of staying power, and I'm not so sure they've accomplished that bit. Time will tell.
Note: No review score on this, for the same reason as most multiplayer-focused games these days — we want to make sure the servers hold up, that the whole game doesn't melt into a catastrophe shortly after launch, et cetera. We'll see how this all plays out and update this review-in-progress when it seems appropriate.
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