And on the other side of the scale, I'd be remiss not to mention the game's solid writing. Sometimes the game's silliness stretches into trying-too-hard territory, but overall there's a decent mix of fairytale parody and fourth-wall breaking meta-jokes in Dungeons 2, all excellently voiced by Kevan Brighting (or as you might know him: The Narrator from The Stanley Parable).
At one point somebody said "Hey, what if we had Internet built into our phones?" and that probably seemed crazy, but now I can stand at the top of a mountain and check my email, and most of us seem to agree that's A Cool Thing.
On the other hand, somebody else said "What if we had Internet built into our refrigerator?" and you know what? That one actually was weird and crazy.
What I'm trying to say is that there's merit to trying something new. By taking two old-hat concepts and throwing them into a single game, Dungeons 2 certainly forges its own identity — and does a pretty decent job in the process. But some small part of me can't help but wish Dungeons 2 had just taken the Cities Skylines route and just delivered an updated version of a classic game with all the whizz-bang whistles and complexity afforded by modern hardware.
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