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Book of Unwritten Tales 2 review: Consumer of worlds, champion of point-and-click adventures

Hayden Dingman | Feb. 23, 2015
I didn't play the first Book of Unwritten Tales, which I'm now realizing was a mistake. I heard it mentioned a few times at release--mostly in the context of "There's this great point-and-click that came out!"--but never got around to playing it.

Some of the voice acting is great. Other bits...not so much. The two-headed ogre is a real standout, as is the arch-mage. Overall though it's the voice-acting you'd expect from a B-tier endeavor, i.e. rough but passable.

And a quick word on glitches: I did hit a few, including one that forced me to exit to desktop and then restart. Occasionally some of the game's UI elements would break also, rendering weird or even rendering as just a red question mark. Nothing game-ruining, but small problems here and there that become as annoying as they are persistent.

Bottom line

I'll admit, despite a certain fondness for Grim Fandango and Longest Journey and games of that ilk, I've largely moved on from traditional point-and-click adventure games. The odd blend of moon-logic puzzles and story found in point-and-clicks feels old and outdated to me nowadays, and I'd rather play a more active third-person game like Dreamfall: Chapters or something more narrative-heavy like Telltale's Walking Dead.

But every now and again — say, once or twice a year — it seems like either Daedalic or Nordic comes along with a point-and-click that reminds me of the genre's glory days. In other words: The Germans apparently really love traditional point-and-click games.

Book of Unwritten Tales 2 is this year's damn fine point-and-click adventure. 


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