Cute, quirky visuals: TwoDots' gameplay is fresh, fun, and different, and so are its visuals. The game features beautiful artwork throughout, from the animated level selection screen to the levels themselves. The level selection screen, which is depicted as a pathway that winds through the eight different worlds, has animated bosses, including a kraken in the ocean world, a yeti in the winter world, and a fennec fox in the desert world.
Betaworks One clearly wanted to make each world feel like a completely different experience, and the individual levels in TwoDots reflect this. The ocean world levels, for example, feature a blue wavy background and bold, brightly colored dots, while the winter world levels have an icy-white background and more muted dots. With each new world you enter, you almost feel like you're playing an entirely new game.
Freemium without the frustration: TwoDots is a freemium game, which means there are in-app purchases available: you can buy extra lives, crates, and power-ups to help you on your journey. But I like TwoDots' approach to freemium better than other, similar games' approaches. Other games typically give you a certain number of tokens, or turns, which are used up as you play the game (and replenish slowly, in an effort to get you to buy more turns). TwoDots, however, follows part of the Candy Crush model. It gives you a certain number of lives (five), which are only used up when you fail to complete a level — you can play as many levels as you want...as long as you keep winning.
This means you can play through an easy spat of levels (such as the first 20 or so levels) without having to wait for turns to replenish. It's only when you get stuck on a difficult level that you'll find yourself live-less and waiting, and by then it's probably a good time to take a break anyway. TwoDots does have in-app purchases, but they're by no means required, although not buying power-ups means some levels will be particularly tough to crack.
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