These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.
Need a game that will keep you entertained and challenged for hours? Let me help you connect the dots — TwoDots, that is. TwoDots is a dot-connecting game reminiscent of more traditional match-three games (think Candy Crush and Bejeweled), but with a twist: instead of matching tiles, you're connecting dots.
TwoDots isn't your typical match-three game (if anything, it's a match-two game). The premise is similar — match two or more same-colored dots to clear them from the board — but instead of swapping tiles, you're dragging your finger across dots to connect them. You can connect dots vertically or horizontally, but not diagonally, and you may connect as many same-colored dots as you can gather within these constraints.
There are a couple of tricks: if you make a square, or a closed loop of at least four dots, you'll remove all the dots of that color from the board. If you manage to close a loop of dots around another dot, the inside dot(s) will become a bomb, destroying nearby dots as it detonates. Each level has a set of goals (e.g. 50 red dots, 50 blue dots, and 50 yellow dots) and a designated number of moves you can make (e.g. 27 moves). There are no time constraints, but if you fail to meet a level's goals within its stroke limit, you'll lose a life. You can have up to five lives at a time, and lives regenerate every 20 minutes.
Although it's not really a match-three game, match-three fans will love TwoDots for its quirky take on the overplayed genre. Here's why:
It's a constant challenge: At the time of this review, TwoDots boasts a ridiculous 185 levels, with more to come. While many match-3 games have seemingly endless, repetitive levels, TwoDots is different — its levels are spread across eight distinct "worlds" (including an ocean world, a desert world, and an outer space world), and each level is uniquely challenging.
With each new world, TwoDots introduces a new, challenging gameplay element. For example, in the ocean world, the game introduces "anchors" — dots that can't be connected to other dots, but that simply fall to the bottom of the board. To clear anchors from the board, you must clear the colored dots underneath them. In the winter world, the game introduces icy tiles that must be cracked before they can clear (you have to match dots within the icy tiles several times), and in the fire world the game introduces burning tiles that slowly overtake the board. TwoDots does an excellent job of making each world just long enough for you to get the hang of the new gameplay element, before it throws you into a new world with a newer gameplay element.
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