El's soundtrack, which consists of eight separate tracks that range from lonely and mellow to melodically upbeat, rounds out the entire experience. The music is incredibly atmospheric, and each track can be played separately from the game's music player (located on the main screen). It's clear that Gree spent ample time perfecting the game's visuals and music to offer an encompassing experience.
Short and sweet: El will take up less than an hour of your time — it certainly is not Candy Crush Saga. But not everything has to offer (seemingly) endless levels to be interesting. El has to be short, because it relies on fully immersing you in its dreamy, watercolor world. The game is much more powerful because you can play it in one sitting and see the entire story unfold without interruptions.
Although El is over in what seems like the blink of an eye, that doesn't mean you'll never come back to it. I finished El in about 30 minutes, but I've played it a few times through since. It's surprisingly relaxing to play a game in which you're not racing against the clock or trying to out-build your Facebook friends, and El's soundtrack puts you in an almost meditative state. El won't end up being your go-to game for killing time (that spot's reserved for Words With Friends, and you know it), but it's definitely worthy of a spot on your home screen.
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