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You Should Play: Lost Within will scare the pants off of you (but play it anyways)

Sarah Jacobsson Purewal | June 16, 2015
These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.

These days, keeping up with games can be a full-time job. So how do you separate the signal from the noise, the wheat from the chaff, the Temple Runs from the Temple Jumps? Allow us to help by regularly selecting a game You Should Play.

When I first scrolled past Lost Within on the App Store, my reaction was something along the lines of: Oh, look...another survival horror game set in an abandoned insane asylum. (But I downloaded it anyway, despite the $7 price tag, because I not-so-secretly love survival horror games set in abandoned insane asylums.)

I'll be straight with you: Lost Within, a new title developed by Human Head Studios and published by Amazon Game Studios, probably isn't going to wow you with its novel take on horror. The game is what you'd expect it to be — a point-and-tap survival horror game set in an appropriately terrifying insane asylum. You play as Deputy Pearson, an officer tasked with making a quick pass through the abandoned Weatherby Asylum to round up junkies and random kids who might be hiding out before the place gets demolished in the morning.

Of course, about three seconds after you walk through the door, you hear the hollow, echo-y voice of a child telling you, "You can't stay." Being a rational officer of the law, you assume the child is a kid playing in the walls, not a creepy disembodied ghost voice, right? You go looking for the kid, fall through a decrepit floor, and spend the rest of your time trying to escape the haunted remnants of the asylum's previous tenants...

Typical, right? Well, that's why it's worth a look — despite Lost Within's conventional setting and storyline, I promise this game will still scare the pants off you. The game uses all the basic horror tropes and yet still manages to surprise you with how creepy it is. And if that's not enough reason for you to play it, here are three more:

An intriguingly detailed environment: Human Head Studios has put all its effort into making Weatherby Asylum just as scary as something your imagination could come up with. The interior of the building is creepy in all the right ways — there are old gurneys and wheelchairs strewn about, eerie graffiti lines the walls, and everything is stained and rusted. The attention to detail is excellent: You can read the graffiti (although "important" graffiti is also read aloud to you), you can see the screws on the wheelchairs, and you can tell the difference between rust, dirt, and bloodstains on the floor. You can go up to anything and examine it, opening drawers and cabinets and crawling under desks and into sturdy old lockers.

 

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