It's weirdly hilarious: Does Not Commute delivers a compelling, original play experience, but what I didn't expect at all is just how hilarious it is. That's because each driver has a strange bit of back story going on, and you'll get a small peek into each person's life before taking the wheel.
For example, "Balloon salesman Mr. Diaz heads home for the day, tired after talking with so many people. He prefers his inflatable friends at home. Or, "Irene Spencer has loved boats ever since she was three. She's now six." I laughed out loud at a few of them the first time I played, and still grin after seeing some of them several times over. It's a perfect little twist that turns what could've been a dry little driving game into great entertainment.
Free-to-play (but pay up!): Taking a cue from Smash Hit, Does Not Commute is a totally friendly free-to-play experience that lets you play all that you want without real gameplay restrictions. The only thing to buy is an optional, one-time unlock that lets you use checkpoints to skip the earlier cities once you've set great times in each. It trims some of the monotony from repeated play and makes progression much easier — at $2, it's totally worth it.
And it's an ideal, non-alienating way to monetize a game: After all, you still get a very good experience without paying a penny, but spend a couple bucks and the only potentially rote part of Does Not Commute disappears. Mediocre has nailed this model again, and Does Not Commute is another great effort, not to mention a rare original in today's free-to-play space.
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