"Gamers and press have seen GeForce DX11 drivers are vastly superior to Radeon's. We've worked closely with Microsoft for years on DirectX 12 and have powered every major DirectX 12 public demo they have shown," Nvidia said. "We have the upmost confidence in our DX12 drivers and our architecture's ability to perform in DX12. When DX12 games arrive, the story will be the same as it was for DX11."
Oxide officials soon fired back in a blog post saying the alleged bug in MSAA is no bug at all, and that Ashes of the Singularity is a perfectly valid DirectX12 benchmark.
"We assure everyone that is absolutely not the case," said Oxide's Dan Baker in a blog post. "Our code has been reviewed by Nvidia, Microsoft, AMD and Intel. It has passed the very thorough D3D12 validation system provided by Microsoft specifically designed to validate against incorrect usages. All IHVs have had access to our source code for over year, and we can confirm that both Nvidia and AMD compile our very latest changes on a daily basis and have been running our application in their labs for months. Fundamentally, the MSAA path is essentially unchanged in DX11 and DX12. Any statement which says there is a bug in the application should be disregarded as inaccurate information."
What's this all about?
If you can't read between the lines, let me do it for you: Nvidia just launched preemptive missiles to let anyone who sees tests of a Radeon outperforming a GeForce card by even a little know it's the test that's busted, not their drivers. With DirectX 12 as the new undiscovered country for gamers, the company doesn't want to get off on the wrong foot with the notion that AMD has better drivers.
For its part, Oxide said there's no reason for anyone to freak--hardware vendors nor gamers. DirectX 12 is a new API and everything is in flux.
"Immature drivers are nothing to concerned about. This is the simple fact that DirectX 12 is brand-new and it will take time for developers and graphics vendors to optimize their use of it. We remember the first days of DX11," Baker wrote in the blog. "Nothing worked, it was slower then DX9, buggy and so forth. It took years for it to be solidly better then previous technology. DirectX12, by contrast, is in far better shape then DX11 was at launch. Regardless of the hardware, DirectX 12 is a big win for PC gamers."
I'd like to point out that Baker is right in some regard. DirectX 12 is a reset for all hardware parties and it's going to at least a few months--if not years--to determine what hardware will be the best for Ashes of the Singularity and other DirectX 12 games going forward.
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