If you're buying or building a new gaming PC for Windows 10 and DirectX 12, your priority should be as many "real" CPU cores you can afford, running at high clock speeds.
At least, that's the conclusion after playing with the first DirectX 12-based test that uses an actual game engine. After giving a quirk whirl around Oxide Games' new Ashes of the Singularity DirectX 12 pre-beta benchmark, it's clear that having more CPU cores will matter most when it comes to a potential DX12 performance boost--but clock speed contributes too.
That validates--but also slightly contradicts--my findings from March using preview copies of 3DMark and Windows 10. That testing indicated that core count, including Hyper-Threading, was the biggest factor in a potential DirectX 12 performance increase, while sheer clock speeds matter less.
But while 3DMark is a synthetic benchmark and will never be a game, Stardock and Oxide's upcoming Ashes of the Singularity will indeed ship sometime next year, which makes it more "real world."
How I tested
For my tests, I used the same Core i7-4770K with 16GB of DDR3/1333 that I used as a baseline last time, but rather than bringing back the GeForce Titan X from my previous test, this time I used an Nvidia GeForce GTX 980 Ti card that was recommended by Oxide and Nvidia.
The Ashes benchmark is powerful and flexible and specifically designed to let the user tailor it to a scenario. Rather than spit out a single score, it has granular details on each load. The idea, Oxide told me, is to prevent emphasizing a single score that can taken out of context. The game can be tailored to test a GPU's DX12 performance or the CPU's DX12 performance depending on how you load the test up.
First, to get it out of the way, DirectX 12 performance can indeed be significantly better than DirectX 11 performance in Ashes of the Singularity. My test with the same video card and setup mentioned above, but running DirectX 11 mode, puts DirectX 12 at about 30 percent faster. Others reported an even larger gulf, depending on PC component configurations.
Nvidia's lab ran the new benchmark on a six-core Intel Core i7-5820K at stock clocks and low-clocks, paired it with a Titan X, and saw even heftier improvements going from DirectX 11 to DirectX 12.
Nvidia saw very hefty performance increases of up to 82 percent on DirectX 12 over DirectX 11 on a multi-core low-clock speed chip. The reason? At lower clock speeds, DirectX 11's inability to use more of the cores on the Core i7-5820K held performance back since it's mostly single-threaded. DirectX 12 spreads the load across those cores so that even at low clock speeds, you see a significant performance increase.
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