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The birth of MMOs: World of Warcraft's debt to MUD

Rohan Pearce | June 7, 2013
The virtual worlds of World of Warcraft and its ilk owe a lot to Richard Bartle and the game that spawned the MMO genre: MUD

"It's much easier to experiment in a world where you can add a new monster in 30 seconds, rather than have to wait until it's been rigged, animated and textured

"Sure, they're not going to have the success they once had if people have been conditioned to judge graphics as being the mark of a good game. They will still appeal to connoisseurs, lovers of language and people with vivid imaginations, though."

 

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