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Sword Coast Legends preview: Putting the DM in CRPG

Hayden Dingman | March 12, 2015
I've played RPGs for a long time now. I'd be hard-pressed to name my first--maybe Shadowrun for the SNES--but either way they've been a presence in my life for a long time. Tabletop RPGs haven't been part of my life for quite as long, but I dabbled as a teen (I owned a set of Dungeons & Dragons books that I pretty much tried to hide in high school) and then started role-playing fairly regularly a few years back.

But all the same, it's a human element to dungeons that should both make the game more challenging and more fun.

It also immediately brings up a whole host of questions. Can I make custom maps? Can I mod in custom enemies? Can I create entire campaigns with story elements? And most importantly, can I play through the "singleplayer" campaign in DM mode?

Unfortunately, n-Space is being tight-lipped about all of those questions. I tried. I really did.

This is one to keep an eye on, though. I'm fascinated by the possibilities of DM mode, and I hope in practice it turns out as interesting as it looked during my demo. We'll hopefully get more details about the game around E3 or PAX, and as of now Sword Coast Legends is scheduled to be out later this year.


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