And how do you take advantage of the already-improved hardware in Oculus's DK2? Does position-tracking make its way into VR film also, allowing the audience to move around a space?
That's a lot of unknowns. I feel comfortable saying VR is the future of games; the same can't be said for movies — at least not yet. With this much money being dumped into research, though, I'm sure we'll see some impressive productions soon.
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