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Oculus Rift at the movies? Multiple companies want to make VR films a reality

Hayden Dingman | April 4, 2014
It's 2035, and you've gathered your family into the living room to watch old home movies together. You each strap on your virtual reality headset, and the image comes into view--a young Aunt Petunia, in glorious 3D, lurching toward the punch bowl with all the grace of a drunken elephant.

And how do you take advantage of the already-improved hardware in Oculus's DK2? Does position-tracking make its way into VR film also, allowing the audience to move around a space?

That's a lot of unknowns. I feel comfortable saying VR is the future of games; the same can't be said for movies — at least not yet. With this much money being dumped into research, though, I'm sure we'll see some impressive productions soon.


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