CIOs are looking to develop new technologies which can help to transform their business strategies.
A key digital trend in 2016 has seen virtual reality (VR) become a business tool which can be adaptable for several industries to experiment with. CIO 100 organisations including Yodel, Unilver, Virgin Active and John Lewis Partnership are currently developing on virtual reality which can help the organisation in working towards their business goals.
CIO UK looks at how CIOs can get ahead of their competitors by using virtual reality and which industries are benefitting from this digital technology.
Which industries are benefiting from the use of VR: Healthcare
Clinical CIOs have seen the biggest impact from virtual reality.
CIOs today are currently finding a difficulty in experimenting with technology in healthcare, with strict IT budgets. A CIO should communicate with fellow executives on how VR can benefit the organisation and the patient's overall experience.
Clinical CIOs are currently using VR through the use of headsets and sensors in order to develop and train medical staff to improve the healthcare for their patients. In some organisations, CIOs have implemented VR in medical schools with significant improvements in the use of robotic surgery to diagnosing a patient and also in the fields of surgery.
VR in healthcare can challenge the skills shortages with 65% of CIOs reporting talent retention is holding them back in digital, according to Harvey Nash.
The digital technology has given the Clinical CIOs a more realistic experience of the future in healthcare by aligning technology with the business strategy.
Which industries are benefiting from the use of VR: Rail
CIOs can use VR as a platform for development within the rail industry using the technology as a chance to get ahead of their competitors.
The trend for VR has been cited by a number of CIOs with continual growth in the digital technology, and 2016 CIO member and HS2 CIO James Findley has seen the use of VR as a "key enabler" for HS2's business strategy.
"I see visualisation of the data having a big part to play in the rail industry as virtual reality matures and becomes consumed by the public."
HS2 has undertaken a strategic route to its business model, led by Findley, which can educate the next generation of engineers and apprentices.
"We've used a combination of 3D modelling, virtual reality headsets and touch screen technology to deliver a real-life hands-on learning experience", he said. "VR will upskill people from within the industry as well as those entering from other sectors in helping to solve the burgeoning skills crisis in rail."
Findley is continuing to develop on virtual reality within the business strategy; exploring opportunities around VR, AR and holographic technologies with the CIO admitting they are still yet at an "early stage" of the process at HS2.
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