Shake it up: One of the strongest attributes of the series is the way it offers a few different twists on the formula. In one mode, you might have three lives to use to last as long as possible; in another, you've got three minutes to rack up as high of a score as you can, regardless of deaths. But for me, the biggest thrills come from Pacifism, a mode that takes away your blasters and challenges you to guide the pursuing enemies right through explosive gates in the cramped stage. I've played the mode thousands of times on Xbox, and having a fresh version on my iPhone has reignited my years-long obsession.
And Dimensions actually goes much further than earlier entries with the new Adventure mode. It's a campaign that collects a few dozen stages to tackle, which collectively mix in different play types while also utilizing those new 3D locales--and occasionally, toss in boss battles. All told, it's a hearty and welcome addition that really does put another layer on this already long-lasting experience.
Primed for touch: When I played Geometry Wars Touch a few years back on iPad, I found it good enough, but not great: I just didn't feel fully in control without a gamepad. But the touch controls in Dimensions feel extremely precise, with subtle thumb movements corresponding near-perfectly in the game. I still encounter rare moments in which my thumb catches on the screen due to moisture, but that just comes with the touch territory. By and large, Geometry Wars 3 nails the controls here.
Dimensions also adds an auto-fire mode to make it a little easier to enjoy on a small screen, although I never had trouble seeing the action even with both thumbs in use. If you're used to playing Geometry Wars with a controller, you might grumble about the change in approach--but Dimensions is amazing fun, and having it with me at all times for a mere five bucks is one of the best deals on the App Store.
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