Streaming was flawless the vast majority of the time; and the audio quality, depending on the device, was as good or better than anything I've heard. With WAV and FLAC files I forgot I was using wireless audio. I used my crowded and occasionally saturated main Wi-Fi network for about two hours with only a pop or two. Once I dedicated a separate Wi-Fi network to Play-Fi, defect-free was the order of the day, or actually, the several days I used the system.
When I added the Windows application to the mix, however, things went intermittently wonky. Apps hung when trying to take control of a receiver, or receivers starting looping the previously cached material rather than audio from a newly controlling source. Power cycling the target receiver would shake things loose, but the behaviors didn't disappear completely until I killed the Windows app. Hopefully this will be fixed soon.
Universal? Done spending? Not Quite
DTS doesn't offer Play-Fi apps for OS X or Windows Phone, and I was told the company has no imminent plans to do so. While these are relatively small portions of the market, they still represent a whole lot of enthusiastic and evangelistic users. Sonos offers a Mac app, but doesn't support Windows Phone.
Another mindshare-gathering puzzler: DTS wants you to pony up $15 for a license key to enable the Windows app's ability to stream to multiple receivers simultaneously. If I'm a customer who just dropped a rather hefty sum for multiple Play-Fi receivers and found out DTS wanted to nickel and dime me to use my PC, I would be very unhappy.
Marketing gaffes aside, Play-Fi reliably delivers wireless audio of extremely high quality once it's set up. If your curiosity has been piqued, here are in-depth reviews of the Phorus PR5 Receiver, Polk Audio Omni S2R Rechargeable, and Wren Sound Systems Wren V5PF Play-Fi Speaker.
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