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AMD hopes to bridge gap between Xbox, PlayStation and PCs

Agam Shah | June 5, 2013
AMD wants to work with programmers to write applications portable across gaming consoles and PCs.

"It is absolutely the end goal to create a development ecosystem where first-party games will be written to the games consoles first ... but providing the capability to leverage that investment into PC market, into mobile form factors, into cloud. Definitely there's that desire," said Su in an interview after the press conference.

Kaveri will have a new technology called HUMA, in which CPUs and GPUs will have access to pooled memory resources in a system. Earlier, the CPU and GPU memory were separate, and did not interact with each other in real time.

AMD is working with developers to expand the number of applications compatible with HSA, Su said. A lot of the console games are developed on the PC first, and HSA can broaden the number of applications that work with AMD chips across devices.

"Instead of just first-party games, we're really broadening the number of applications that can run in an accelerated way on HSA. We'll keep expanding it," Su said.

Games typically require different performance and power levels on consoles, PCs, cloud and mobile devices. HSA will act as a pivot to define the games and performance relative to the device.

With Kaveri the number of applications using HSA can be expanded, Su said. "There's a lot more that can be done."

 

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