A typical wargaming exercise shouldn't take more than an hour. It should be a cooperative exercise that involves both management and the team (either staff or consultant) and occurs at four critical junctures:
- While you finalize the statement of work, project schedule and budget;
- Just as the project starts;
- At the project's 50 percent mark (in days or dollars, whichever comes first), and
- Before any "project get-well" or big go/no-go meeting.
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