The company is planning on releasing it early next year, said company spokesman Zhang Zhitong. Coinciding with its launch will be the release of 30 games, made from developers in China and in foreign countries such as the U.S. and France.
Both the eBox and China Telecom's gaming service are trying to tap into a big market that few are trying to break into, said Yu Yi, an analyst with Analysys International. "These online games are popular among younger users. But not as appropriate for older users looking for more family oriented entertainment," he said.
In the case of the eBox system, Eedoo believes the console can reach 120 million urban households. Another Chinese company called 3DiJoy specializes in the development of motion gaming products and is working with wide a range of partners including China Telecom, Lenovo and American companies like Hewlett-Packard. Chinese network equipment supplier Huawei has also been offering a Nintendo-Wii-like gaming system as part of a solution to help companies deliver fiber broadband service to homes.
But the big challenge will be trying to find developers to build the games, Yu said. "There's not many Chinese companies going in this direction for gaming," he said. "So there's not as many developers who can build these kinds of games."
Sign up for CIO Asia eNewsletters.