To solve this problem, 15 judges were interviewed and put into five teams to pick the finalists in parallel. Many traveled to the hackathon at their own expense. All of the judges had relevant domain experience, though their unrestrained enthusiasm was a challenge to staying on schedule. On the evening of the third day, the judges convened and worked late into the evening to find and pick the finalists from the teams that had sequestered themselves in every nook and cranny of the MIT Media Lab.
Everyone reconvened Monday, Oct. 10, for final judging by a separate and august eight-person panel of judges with domain experience. They included Damon Hernandez of AEC Hackathon and Richard Marks, head of Sony’s PlayStation VR research team. The judges spent 10 minutes with each team to pick the winners from the finalists.
The result: a diverse group of people convened, generated a delightful vibe and an enthusiastic group personality, made new friends, were exposed to new ideas, had fun, and produced 75 open-source projects. All the sponsors were also delighted. Microsoft’s senior director of worldwide evangelism and developer relations, Giorgio Sardo, summed up the hackathon by saying:
“It’s inspiring to see the ideas and projects produced during the hackathon. The teams come together to break down the barriers between virtual and physical reality. We saw a diverse crowd that did not know one another a day before the hackathon come together to create impactful open-source AR, VR and mixed reality (MR) applications and fuel more innovation in this fast-developing field. I can’t wait to see what this group will continue to dream and hack together!”
See pictures from the event here:
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