But it's honestly hard--almost impossible--to know. With Master of Orion today I got a brief demo of a not-so-brief game, and picking up on the subtle differences between 4X games is difficult even in longterm play, let alone over such a short timespan.
For now, my feeling about Master of Orion is it's simply "another space 4X game"--lovingly updated, but entering into a niche that's gotten pretty crowded lately. It is, of course, "another space 4X game" with the benefit of a twenty-year legacy and name, but even so that might not be enough. Being faithful to a legend doesn't just mean recreating it for a new audience--it means pushing it forward. I'm convinced Wargaming has done that graphically. Now I'm waiting to see whether they've also done that from a mechanics perspective.
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