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Digital design still needs more women

Nicki Sprinz | May 21, 2015
Why just 'leaning in' isn't enough to fix our male-dominated industry, explains ustwo and Ada's List's Nicki Sprinz.

Another week, another women in tech story - who cares? You should. Despite all the noise, the campaigning, the diversity committees, the hashtags and the supportive communities, women still make up just 17 per cent of technology roles in the digital design industry, with only 11.2 per cent of women taking leadership roles. This disparity in leadership isn't just about tech start-ups, this applies across the creative industries: only 3 per cent of creative directors are female.

This matters because digital is no longer about IT: it is an integral function cutting across every part of business, and it is the future of multiple business opportunities. Most, if not all, businesses serve women, and need women at the table to inform what they do.

Week in, week out, I can bet on one thing - almost all of the new business meetings I take will involve me, a woman, sitting across the table from a man or group of men.

When it comes to the decision-makers, the people who can sign off enough money to invest in a new digital service or product, these individuals, are for the most part male. Ever the optimist, each new meeting I take I hope that I'll find myself talking with both men and women, but it's rarely the case; gender parity remains elusive in the world of product innovation.

As a woman trying to forge a career in the creative industries, I long to see more women sitting at the table with me, but I recognise the many obstacles, most of which will not be solved by simply leaning in.

A male-dominated industry
For all the daily (male) protestations, this industry is not a meritocracy: unequal pay, all-white male senior management teams, a lack of promotion or development, being talked over by men in meetings, or being treated like the PA - these are just some of the issues women working in digital have to contend with today. Not to mention the harassment many female gamers and technologists [and designers] have been subjected to.

Despite Sheryl Sandberg's recent missive to Lean In, there is an undeniable absence of women at leadership levels in most digital companies, and no sign of this changing anytime soon.

In fact, in a report recently in The Economist, Australia, the US, France, Scandinavia, Israel and Slovakia were all listed as countries where women fared better at work than the UK. Mind boggling, particularly when you note that the US doesn't even enforce paid maternity or parental leave. Even more mind boggling when you admit that we've all read the same reports: companies with women on their boards outperform those without, diverse teams outperform teams without women; we create better products and services when teams can understand and design for their diverse customers. All of which begs the question, what kind of company would ignore such compelling data?Even at ustwo, the digital product studio where I work - for the most part a progressive, fun, creative and family-friendly company - there are no global female leaders. It's something we all - from intern to senior leadership team - are aware of and and are actively working to address.

 

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